2.18.2011

Microsoft releases first app for Apple App Store


Microsoft's first app to hit the Mac App Store
(Credit: CNET)



Microsoft has brought its first piece of software to Apple's Mac App Store. 

The digital software storefront, which launched just last month, is now home to Microsoft'sWindows Phone 7 Connector software. This is the application that lets Mac users sync up their iTunes and iPhoto libraries with Windows Phone 7 devices. It's also the way Mac users will be able to update the system software on their phones when Microsoft pushes out its first big update next month. 

Microsoft first offered up the software in beta in October, and continues to offer it up as a standalone download on its own site. 

This is Microsoft's first piece of software on the Mac App Store, and is unlikely to be the last. Microsoft currently sells digital copies of Office for Mac through direct download, but does it through its own storefront. Thus far, the company has kept mum about plans to bring Office to the new platform, short of saying the idea had been under consideration. 

Box.net on iPad gets video-out feature





                                                         (Credit: Box.net)



Box.net announced an update to its Box.net for iPad app today, and it's one that could make you leave behind your laptop come your next off-site meeting or business trip. 


In fact, four new features join the iOS app for in-the-cloud business collaboration. The first is single sign-on, a convenience that allows you to log in once to connect Box, Google Apps, and PingFederate. Next, there's now iPad locking and auto-locking to add an extra security layer to Box's app. 

Third, tapping a button in the top right corner of the app pulls up an air-printing option, which gets your documents inked on Air Print-compatible printers. Finally, using a dock connector-to-VGA Adapter (approximately $30) gets you video-out, an asked-for feature that lets you run videos, presentations, and documents from the iPad. 

Box also has plenty of plans going forward, like giving the app the power to create and upload new content--it's view-only for now--and improving its IT admin controls to the iPad, so companies can remove access to Box.net if the iPad is lost or stolen. Box.net is also building up its platform tools to release its APIs to developers. 

Should Nintendo partner iOS with Sony chosing Android?



(Credit: Intomobile)


For now, the dust has settled following Sony's back-to-back announcements, starting with the NGP and now this past weekend's Sony Ericsson Xperia Play unveiling. Regardless of how one might feel about the position Sony is attempting to secure in the portable gaming market, there are more ramifications that may not be present on the surface. 

Portable gaming is no longer a two-console market. Five years ago it seemed Nintendo and Sony would battle to the death with the DS and PSP. Now, in a portable gaming market that has expanded to the world of "waiting room" casual games, the iOS and Android platforms have proven themselves worthy of bringing legitimate competition. Categorize these mobile OSes how you will, but they are directly affecting the sales of gaming-focused devices. 

In an effort to bring some sort of familiar gaming experience to the core gamers who might be sick of sliding and tapping their way to victory, Sony felt the need to develop the first-ever PlayStation Certified mobile smartphone in the form of the Sony Ericsson Xperia Play--a device running Android 2.3. Though it may seem like a trivial detail of just another OS on a mobile device, Sony has chosen Google and Android as an ally in what's becoming a serious portable gaming turf war. 

Out of the gate, Apple may not be feeling the pressure, but one would imagine the lines of communication between it and the world's most successful portable console manufacturer might be opening up. 

Try to imagine for a second all the glory that playing the entire library of NES games on a smartphone would provide. We're pretty sure Nintendo isn't entering the mobile phone market anytime soon, so if the company wanted to print more money by offering its vault up for bid, right about now seems to be the time to get that ball rolling. 

But alas, Nintendo is a company that operates in mysterious ways. With the upcoming release of the 3DS, we'd imagine the company has its hands full, but we'd be surprised if it didn't have some sort of an answer to the competition's recent venture. Shortcomings aside, when the Xperia Play does release this spring, Nintendo will then have a gaping hole in its arsenal. 

A Nintendo partnership with Apple doesn't seem very practical, though, which is almost certainly why Sony chose Android. Think about it. Microsoft, an obvious competitor, wasn't an option and there was no way Apple would add buttons to its device just for Sony's sake. That said, we sure are paying closer attention to the budding Apple rumors that are starting to suggest some sort of slide-out functionality for an iPhone. Surely it's crossed the minds of Apple execs to make that slide-out an actual game pad, right? 

It may not be this year, but soon there will come a time when a consumer asks, "How long will I have to carry around both a phone and a gaming system?" 

What do you think is Nintendo's next move? Try and strike a deal with Apple or head to Android? Of course if Apple does in fact have an iPhone with gaming buttons up its sleeve, neither Nintendo nor Sony will have a choice in the matter anyway. 

Hands-on with the Razer Switchblade


The Razer Switchblade concept gaming device. (Credit: Damian Koh/CNET Asia)
We spent some time with the Razer Switchblade at the company's Singapore office. For the uninitiated, this tiny notebook-like device was unveiled at CES last month and won CNET's Best of CES People's Voice Award. It is a portable gaming PC with keys that can be customized to suit the application being run at the time. The prototype we saw wasn't able to run games but its keyboard showed how it could display different icons based on the game played.
Size-wise, the Switchblade is really compact. It is essentially a notebook with a 7-inch capacitive touchscreen and would therefore be smaller than your average Netbook. See our image of it with two iPhone 4s for scale. 
The two iPhone 4 smartphones are lined up with the left and right edges of the Switchblade. (Credit: Damian Koh/CNET Asia)
Other specifications include a single USB port, HDMI-out and an Intel Atom processor inside. Note that these are not final specs as it is currently in concept phase.
Even though the Switchblade runs on Windows 7, regular games need to be optimized for its small screen and customizable keys. Senior product evangelist Chris Mitchell said this can be easily done as user interface (UI) elements can be hidden in many games. Users can then depend on the customized shortcut keys rather than a clickable onscreen button.
In addition, the company has been speaking with game vendors to explore the possibility of having custom UIs for the Switchblade. According to Mitchell, this should not be difficult to do as it will not require an overhaul, but simply apply tweaks to the UI layers. 

A closer view of the customizable keyboard. (Credit: Damian Koh/CNET Asia)
"We will also work with ISVs (independent software vendors) to optimize game performance for the Switchblade," Mitchell added when asked how the device will keep up with PC games' increasingly demanding graphics and processing requirements.
With no availability date and price, will you be able to buy the Switchblade eventually? Mitchell said Razer "wants to do systems and has a vision larger than just peripherals". So, even if the company doesn't release the Switchblade in its current form, we expect to see something that reflects the same concept within the next few years. 
Via Cnet

Mad Catz scores exclusive rights to make wireless headphones for Xbox 360



Mad Catz has finalized a fairly sweet deal with Microsoft for exclusive rights to produce wireless gaming headphones for the Xbox 360. 

Those powerful headsets will be equipped with Dolby 5.1 technology. Mad Catz will also be working on other headsets for the Xbox 360 that are tied down by wires within the Tritton series, but no exclusivity there. 

The fruits of this agreement will be seen during the holiday season later this year. 

DIY telepresence robot for only US$500



Telepresence robots are way cool, but way expensive. We've seen several platforms for these machines that let you remotely guide a robot around a distant location, with prices ranging from US$15,000 for Anybots' QB system to US$3,000 for the R.BOT 100. 

Well, Google's Johnny Chung Lee has a history of creating low-cost versions of very expensive devices, such as his US$14 steadycam, and a homemade electronic whiteboard that uses theWii Remote. 

To keep in touch with his fiancee after moving to Mountain View, California, where Google's headquarters are located, Lee made his own telepresence robot for only US$500. 

As the video explains, he took a US$250 iRobot Create and a similarly priced Netbook, linked them with a few hardware and software modifications, and now communicates through Skype and the robot. 

One modification is a software package written with Visual Studio Express 2010 that he uses to remotely drive the iRobot Create. He also changed the robot's docking station so it can charge both the robot and netbook at once. All the details are available on hisProcrastineering site. 

Let's hope this is a sign that telepresence robots will get cheaper and cheaper. 

MagicWand connects Apple's keyboard to the Magic Trackpad



The MagicWand, two great tastes that taste great together? (Credit: Twelve South)


Sure, you could use Apple's gesture-friendly Magic Trackpad and the wireless keyboard separately, but why do that when Twelve South has a device that allows you to connect them together Voltron-style? It's called the MagicWand and it acts as a bridging contrivance between the two wireless input devices. It's not electrical; it's just a mini-mount that allows you to use the keyboard and trackpad together without needing a tabletop, such as while you're in bed or on a therapist's couch. 

Or, as the makers point out, it's great for controlling a Mac-based home theater system. Mousing on a couch sucks, as does having multiple input devices. The MagicWand seems to want to turn your keyboard and trackpad into the best Bluetooth remote control ever. 

The Web site also touts that the thing is ambidextrous: You can mount the Trackpad on the left or right of the keyboard. Pair it with a mouse or tablet, it seems, and you've got an unstoppable Photoshop machine. Or something. 

It doesn't appear to be for everyone, but I get the feeling there will be some readers who see this post and think, "I need that right now!" And they can get it for US$30 from the Twelve South Web site with free shipping. Now aren't you glad you read Crave? 

Sony challenges iTunes with its new Qriocity music service



Screen shot of Sony's Qriocity
(Credit: Sony)


Sony wants to take back digital music from Apple. 

The creator of the Walkman says it is ready to challenge iTunes, forge ahead into music streaming, and also put its doomed prior attempts to build iTunes-killers behind it. 

Today, Sony unveiled a new cloud music service in the US that will play songs on a mix of Sony devices, such as the PlayStation3, Bravia TVs, and Blu-ray home theater systems, as well as a range of Sony's portable devices. The service is called "Music Unlimited powered by Qriocity," and hopefully the service is less clunky than the name. 

For US$10 a month, Qriocity subscribers get access to music from four record labels and 6 million tracks. Music will be streamed from Sony's servers to devices so users don't have to worry about clogging hard drives and Sony won't have to worry about building any complicated software platforms (we'll get back to that). Qriocity scans a user's hard drive and then provides access to songs from their media libraries, including Apple's iTunes. 

Qriocity, which Sony first touted at the IFA electronics show in September, has all the standard bells and whistles for music services today, such as a song recommendation engine. What it doesn't have is the ability to enable users to listen while unconnected from the Web. How could the maker of the Walkman, one of the great portable music devices of all time, disregard mobile like that? 

Sony's answer to that is "wait and see." Qriocity is just the start. This time around, Sony's strategy to taking on iTunes is to first focus on the home. When it comes to music, that is an underserved area, Tim Schaaff, president of Sony Network entertainment told CNET. 

In addition to relying on a streaming service, a feature that Apple hasn't offered yet but is expected to get into, Sony has built Qriocity on the PlayStation Network, an established digital marketplace. 

"The PlayStation Network has been in the marketplace since 2006," Schaaff said," and has been growing customers for four years. There are 70 million accounts worldwide... It is has gaming, music, movies and all kinds of e-commerce. It is a stable business, and rather than starting from scratch, we decided to leverage that." 

Is iTunes vulnerable?
That's a much different direction than the one Sony chose for the doomed music service, Connect. In that case, Sony tried to go toe-to-toe with Apple by creating an iTunes-like media hub, and Connect became one of digital music's all-time great Titanic stories (Read John Borland's superb narrative for CNET about what went wrong with Connect). The effort was marked by internal bickering and turf battles, the kind of dysfunction between Sony's content, hardware and software divisions that the company has been noted for in the Internet age. 

Connect was stillborn on release, brought down by software glitches. 

Sony tried to save face by keeping the service around a couple more years, before finally shutting it down. 

How will Sony fare better this time against iTunes? Apple's music service now has an almost decade-long record of thumping challengers, including MTV, Virgin, Microsoft, Yahoo, AOL, MySpace. 

For starters, Qriocity is a service closely linked to Sony's hardware, and the company has 350 million Internet-connected devices out in the wild now, Schaaff said. That means the company can enlist a legion of merchants, who sell Sony products, to help Qriocity "tell its story," he said. 

Another important factor is Sony's timing, which, Schaaff argues, is spot on. iTunes has never appeared more vulnerable than now, said Schaaff, who once ran Apple's QuickTime division. 

The iTunes software has become an almost unbearable drain on computer power. More importantly, the public seems to have lost interest in buying downloads. Schaaff also thinks Sony is a different company than it was in 2005 when the Connect program was begun. 

"I think the conditions here today are extremely different," said Schaaff who wasn't at Sony during the Connect debacle. "We all have the same goal and we have the full support of [Sony CEO Howard Stringer], who has given us the resources we need." 

"Maybe," Schaaff added, "Connect taught us some important lessons." 

Apple to turn MobileMe into film, music hub?



Apple may turn MobileMe into digital shelves where iTunes users can store electronic books, songs, and movies. 

MobileMe is an online storage locker, a service that enables users to keep calendars, address books, and email on Apple's servers. In the future, Apple could turn the service into an entertainment and media hub, where users maintain their digital music and video libraries, according to a report in The Wall Street Journal. 

MobileMe costs US$99 annually to use, but Apple may turn it into a free service, the Journal report. 

Computing done over the Internet is commonly referred to as taking place in "the cloud" and this is where the next generation of digital entertainment is supposedly headed. Cloud services are supposed to free up hard-drive space on consumer PCs while providing users the ability to access content from wherever they can connect to the Internet. Google is also working on a cloud music and video service, the sources have told CNET. The search company could be ready to launch a music service within the next several months, sources said. 

If we do see an iTunes cloud service, it will come as the growth of song downloads has slowed to a halt. According to Nielsen SoundScan, overall US music sales fell 2.4 percent last year while digital track sales grew only 1 percent. 

Early last year, sources in the film and music industries told CNET that iTunes executives had discussed building a cloud service. Since then, Apple hasn't done much to license movies, TV shows or music for the cloud, the people familiar with the talks said. 

Meanwhile, the Journal also reported that Apple is working on a less expensive, smaller version of the iPhone. Days after Bloomberg reported that the new iPhone would be one-third smaller than the iPhone 4, the Journal reported that the device would be about half the size. 

Offering users a means to store digital video and music isn't new. In video, adult-film companies, such as Pink Video and HotMovies.com, have already staked out turf. Music services such as Lala, the struggling streaming music service that Apple acquired in December 2009, had built a niche following partly by offering users the ability to store songs on the company's servers. 

At the time of the Lala acquisition, many observers speculated that Apple wanted the music service to help create its own cloud. It appears now that managers there may have chose to stick with homegrown technology in MobileMe. 

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